Summary
As the world continues to deal with COVID-19, economies are moving into recession, under multiple adverse factors, the GDP of European and American countries in the second quarter suffered a historical contraction. At an annualized rate, the US GDP fell by 32.9% month on month, while the overall GDP of the euro zone fell by 12.1%.
Moreover, the economic prospects of Europe and the United States in the third quarter under the epidemic situation are hardly optimistic. The resumption of work and production not only brought economic data back, but also triggered a rebound in the epidemic situation. At present, the United States is still the 'epicenter' of the global epidemic. The total number of confirmed cases has exceeded 4.8 million, and the epidemic situation in some European countries has also rebounded. Affected by this, more than 20 states in the United States have announced the suspension or withdrawal of part of the economic restart plan. Britain and Italy have also decided to extend the state of emergency. The rebound of the epidemic situation has posed considerable risks to the economic prospects of Europe and the United States.
In the second quarter of this year, US GDP shrank by 9.5% on a month on month basis, or 32.9% at an annual rate, the largest decline since the 1940s. Data show that the sharp decline in personal consumption is the main drag on the U.S. GDP growth in the second quarter.
Compared with the United States, Europe's economic contraction in the second quarter was smaller, but it was also the lowest on record, with Germany and France contracting more than 10%. According to the data released by the Federal Bureau of statistics, Germany's GDP fell by 10.1% in the second quarter after adjusting for prices, seasons and working days, the largest decline since the quarterly economic data were available in 1970.
Thanks to the effective control and policy support of the new epidemic, China's economy rebounded sharply in the second quarter. The growth rate of manufacturing industry, which accounted for about 28% of GDP, rebounded sharply to 4.4% from the negative value in the first quarter. Chinese original equipment manufacturers (OEMs) and suppliers are ramping up production. And there are increased investments in digital footprints in manufacturing. OEMs in other parts of the world are offering incentives to drive sales. Prudent Markets published a report for global Home Entertainment Device market in this environment.
In terms of revenue, this research report indicated that the global Home Entertainment Device market was valued at USD XXX million in 2020, and it is expected to reach a value of USD XXX million by 2027, at a CAGR of XX % over the forecast period 2021-2027. Correspondingly, the forecast analysis of Home Entertainment Device industry comprises of China, USA, Japan, India, Korea and South America, with the production and revenue data in each of the sub-segments.
The Samsung Electronics aims at producing XX K Units Home Entertainment Device in 2020, with XX % production to take place in global market, Panasonic accounts for a volume share of XX %.
Regional Segmentation (Value; Revenue, USD Million, 2026-2027) of Home Entertainment Device Market by Prudent Markets Include
China
EU
USA
Japan
India
Southeast Asia
South America
Competitive Analysis; Who are the Major Players in Home Entertainment Device Market
Samsung Electronics
Panasonic
Sony Corporation
LG Electronics
Mitsubishi Electric
Sennheiser electronic
Bose Corporation
Koninklijke Philips
Haier
Microsoft
...
Major Type of Home Entertainment Device Covered in Prudent Markets report:
Audio Devices
Video Devices
Gaming Consoles
Application Segments Covered in Prudent Markets Market
Offline
Online
Application 3
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Table of Contents
Global Home Entertainment Device Market Analysis 2021, With Top Companies, Production, Revenue, Consumption, Price and Growth Rate
1 Market Scope
1.1 Product Details and Introduction
1.1.1 Audio Devices -Product Introduction and Major Manufacturers
1.1.2 Video Devices -Product Introduction and Major Manufacturers
1.1.3 Gaming Consoles -Product Introduction and Major Manufacturers
1.2 Market Snapshot
1.2.1 Major Companies Overview
1.2.2 Market Concentration
1.2.3 Six-Year Compound Annual Growth Rate (CAGR)
2 Global Home Entertainment Device Market Assessment, by Segmentation
2.1 Type Breakdown Estimates & Forecast, Sales Volume (2026-2027)
2.2 Type Breakdown Estimates & Forecast, Sales Value (2026-2027)
2.3 Application Breakdown Estimates & Forecast, by Application (2026-2027)
3 Regional Market Analysis
3.1 China Home Entertainment Device Market
3.1.1 Top Companies leading Home Entertainment Device Development in China (2016-2021)
3.1.2 Sales Value of Major Company in China Market (2016-2021)
3.1.3 China Home Entertainment Device Price (USD/Unit), by Type (2019-2020)
3.1.4 Sales in China Market, by Type (2026-2027)
3.2 EU Home Entertainment Device Market
3.2.1 Top Companies leading Home Entertainment Device Development in EU (2016-2021)
3.2.2 Sales Value of Major Company in EU Market (2016-2021)
3.2.3 EU Home Entertainment Device Price (USD/Unit), by Type (2019-2020)
3.2.4 Sales in EU Market, by Type (2026-2027)
3.3 USA Home Entertainment Device Market
3.3.1 Top Companies leading Home Entertainment Device Development in USA (2016-2021)
3.3.2 Sales Value of Major Company in USA Market (2016-2021)
3.3.3 USA Home Entertainment Device Price (USD/Unit), by Type (2019-2020)
3.3.4 Sales in USA Market, by Type (2026-2027)
3.4 Japan Home Entertainment Device Market
3.4.1 Top Companies leading Home Entertainment Device Development in Japan (2016-2021)
3.4.2 Sales Value of Major Company in Japan Market (2016-2021)
3.4.3 Japan Home Entertainment Device Price (USD/Unit), by Type (2019-2020)
3.4.4 Sales in Japan Market, by Type (2026-2027)
3.5 India Home Entertainment Device Market
3.5.1 Top Companies leading Home Entertainment Device Development in India (2016-2021)
3.5.2 Sales Value of Major Company in India Market (2016-2021)
3.5.3 India Home Entertainment Device Price (USD/Unit), by Type (2019-2020)
3.5.4 Sales in India Market, by Type (2026-2027)
3.6 Southeast Asia Home Entertainment Device Market
3.6.1 Top Companies leading Home Entertainment Device Development in Southeast Asia (2016-2021)
3.6.2 Sales Value of Major Company in Southeast Asia Market (2016-2021)
3.6.3 Southeast Asia Home Entertainment Device Price (USD/Unit), by Type (2019-2020)
3.6.4 Sales in Southeast Asia Market, by Type (2026-2027)
3.7 South America Home Entertainment Device Market
3.7.1 Top Companies leading Home Entertainment Device Development in South America (2016-2021)
3.7.2 Sales Value of Major Company in South America Market (2016-2021)
3.7.3 South America Home Entertainment Device Price (USD/Unit), by Type (2019-2020)
3.7.4 Sales in South America Market, by Type (2026-2027)
4 Value Chain (Impact of COVID-19)
4.1 Home Entertainment Device Value Chain Analysis
4.1.1 Upstream
4.1.2 Downstream
4.2 COVID-19 Impact on Home Entertainment Device Industry
4.2.1 Industrial Policy Issued Under the Epidemic Situation
4.3 Cost-Under the Epidemic Situation
4.3.1 Cost of Raw Material
4.4 Channel Analysis
4.4.1 Distribution Channel-Under the Epidemic Situation
4.4.2 Distributors
5 Regional Market Forecast (2021-2027)
5.1 Global Home Entertainment Device Sales and Growth Rate (2021-2027)
5.2 Global Home Entertainment Device Sales Value and Growth Rate (2021-2027)
6 Home Entertainment Device Competitive Analysis
6.1 Samsung Electronics
6.1.1 Samsung Electronics Company Profiles
6.1.2 Samsung Electronics Product Introduction
6.1.3 Samsung Electronics Home Entertainment Device Production, Revenue (2016-2021)
6.1.4 SWOT Analysis
6.2 Panasonic
6.2.1 Panasonic Company Profiles
6.2.2 Panasonic Product Introduction
6.2.3 Panasonic Home Entertainment Device Production, Revenue (2016-2021)
6.2.4 SWOT Analysis
6.3 Sony Corporation
6.3.1 Sony Corporation Company Profiles
6.3.2 Sony Corporation Product Introduction
6.3.3 Sony Corporation Home Entertainment Device Production, Revenue (2016-2021)
6.3.4 SWOT Analysis
6.4 LG Electronics
6.4.1 LG Electronics Company Profiles
6.4.2 LG Electronics Product Introduction
6.4.3 LG Electronics Home Entertainment Device Production, Revenue (2016-2021)
6.4.4 SWOT Analysis
6.5 Mitsubishi Electric
6.5.1 Mitsubishi Electric Company Profiles
6.5.2 Mitsubishi Electric Product Introduction
6.5.3 Mitsubishi Electric Home Entertainment Device Production, Revenue (2016-2021)
6.5.4 SWOT Analysis
6.6 Sennheiser electronic
6.6.1 Sennheiser electronic Company Profiles
6.6.2 Sennheiser electronic Product Introduction
6.6.3 Sennheiser electronic Home Entertainment Device Production, Revenue (2016-2021)
6.6.4 SWOT Analysis
6.7 Bose Corporation
6.7.1 Bose Corporation Company Profiles
6.7.2 Bose Corporation Product Introduction
6.7.3 Bose Corporation Home Entertainment Device Production, Revenue (2016-2021)
6.7.4 SWOT Analysis
6.8 Koninklijke Philips
6.8.1 Koninklijke Philips Company Profiles
6.8.2 Koninklijke Philips Product Introduction
6.8.3 Koninklijke Philips Home Entertainment Device Production, Revenue (2016-2021)
6.8.4 SWOT Analysis
6.9 Haier
6.9.1 Haier Company Profiles
6.9.2 Haier Product Introduction
6.9.3 Haier Home Entertainment Device Production, Revenue (2016-2021)
6.9.4 SWOT Analysis
6.10 Microsoft
6.10.1 Microsoft Company Profiles
6.10.2 Microsoft Product Introduction
6.10.3 Microsoft Home Entertainment Device Production, Revenue (2016-2021)
6.10.4 SWOT Analysis
7 Conclusion