anime figure market

Global Anime Figure Market Research Report 2025

  • Published Date: 2024-12-23
  • Report ID: 9172877
  • Pages: 200
  • Format: prudent report format


Report Overview
Anime Figures refer to the physical collections of characters and monsters derived from animation and other works.
This report provides a deep insight into the global Anime Figure market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, SWOT analysis, value chain analysis, etc.
The analysis helps the reader to shape the competition within the industries and strategies for the competitive environment to enhance the potential profit. Furthermore, it provides a simple framework for evaluating and accessing the position of the business organization. The report structure also focuses on the competitive landscape of the Global Anime Figure Market, this report introduces in detail the market share, market performance, product situation, operation situation, etc. of the main players, which helps the readers in the industry to identify the main competitors and deeply understand the competition pattern of the market.
In a word, this report is a must-read for industry players, investors, researchers, consultants, business strategists, and all those who have any kind of stake or are planning to foray into the Anime Figure market in any manner.
Global Anime Figure Market: Market Segmentation Analysis
The research report includes specific segments by region (country), manufacturers, Type, and Application. Market segmentation creates subsets of a market based on product type, end-user or application, Geographic, and other factors. By understanding the market segments, the decision-maker can leverage this targeting in the product, sales, and marketing strategies. Market segments can power your product development cycles by informing how you create product offerings for different segments.
Key Company
Bandai
Aniplex
Banpresto
Kotobukiya
Kaiyodo
Alter
Good Smile Company
Max Factory
SEGA
Hot Toys
Hobby Max Japan
MegaHouse
Guangdong Audi Animation Toys
Hasbro
JakksPacific
Beijing Dream City
Guangzhou Linkage Creative Culture Technology
Figma
Tamashii
FuRyu
Funko
Animegami
Apex
Square Enix
Final Fantasy
Rolife
Kidrobot
Sideshow Collectibles

Market Segmentation (by Type)
Resin
Clay
Other

Market Segmentation (by Application)
Personal
Commercial

Geographic Segmentation
North America (USA, Canada, Mexico)
Europe (Germany, UK, France, Russia, Italy, Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Rest of Asia-Pacific)
South America (Brazil, Argentina, Columbia, Rest of South America)
The Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria, South Africa, Rest of MEA)

Key Benefits of This Market Research:
Industry drivers, restraints, and opportunities covered in the study
Neutral perspective on the market performance
Recent industry trends and developments
Competitive landscape & strategies of key players
Potential & niche segments and regions exhibiting promising growth covered
Historical, current, and projected market size, in terms of value
In-depth analysis of the Anime Figure Market
Overview of the regional outlook of the Anime Figure Market:

Key Reasons to Buy this Report:
Access to date statistics compiled by our researchers. These provide you with historical and forecast data, which is analyzed to tell you why your market is set to change
This enables you to anticipate market changes to remain ahead of your competitors
You will be able to copy data from the Excel spreadsheet straight into your marketing plans, business presentations, or other strategic documents
The concise analysis, clear graph, and table format will enable you to pinpoint the information you require quickly
Provision of market value (USD Billion) data for each segment and sub-segment
Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market
Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled
Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players
The current as well as the future market outlook of the industry concerning recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions
Includes in-depth analysis of the market from various perspectives through Porters five forces analysis
Provides insight into the market through Value Chain
Market dynamics scenario, along with growth opportunities of the market in the years to come
6-month post-sales analyst support
Customization of the Report
In case of any queries or customization requirements, please connect with our sales team, who will ensure that your requirements are met.
Chapter Outline
Chapter 1 mainly introduces the statistical scope of the report, market division standards, and market research methods.

Chapter 2 is an executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the Anime Figure Market and its likely evolution in the short to mid-term, and long term.

Chapter 3 makes a detailed analysis of the market's competitive landscape of the market and provides the market share, capacity, output, price, latest development plan, merger, and acquisition information of the main manufacturers in the market.

Chapter 4 is the analysis of the whole market industrial chain, including the upstream and downstream of the industry, as well as Porter's five forces analysis.

Chapter 5 introduces the latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 6 provides the analysis of various market segments according to product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 7 provides the analysis of various market segments according to application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 8 provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.

Chapter 9 introduces the basic situation of the main companies in the market in detail, including product sales revenue, sales volume, price, gross profit margin, market share, product introduction, recent development, etc.

Chapter 10 provides a quantitative analysis of the market size and development potential of each region in the next five years.

Chapter 11 provides a quantitative analysis of the market size and development potential of each market segment (product type and application) in the next five years.

Chapter 12 is the main points and conclusions of the report.


Table of Contents
1 Research Methodology and Statistical Scope
1.1 Market Definition and Statistical Scope of Anime Figure
1.2 Key Market Segments
1.2.1 Anime Figure Segment by Type
1.2.2 Anime Figure Segment by Application
1.3 Methodology & Sources of Information
1.3.1 Research Methodology
1.3.2 Research Process
1.3.3 Market Breakdown and Data Triangulation
1.3.4 Base Year
1.3.5 Report Assumptions & Caveats
2 Anime Figure Market Overview
2.1 Global Market Overview
2.1.1 Global Anime Figure Market Size (M USD) Estimates and Forecasts (2019-2030)
2.1.2 Global Anime Figure Sales Estimates and Forecasts (2019-2030)
2.2 Market Segment Executive Summary
2.3 Global Market Size by Region
3 Anime Figure Market Competitive Landscape
3.1 Global Anime Figure Sales by Manufacturers (2019-2024)
3.2 Global Anime Figure Revenue Market Share by Manufacturers (2019-2024)
3.3 Anime Figure Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.4 Global Anime Figure Average Price by Manufacturers (2019-2024)
3.5 Manufacturers Anime Figure Sales Sites, Area Served, Product Type
3.6 Anime Figure Market Competitive Situation and Trends
3.6.1 Anime Figure Market Concentration Rate
3.6.2 Global 5 and 10 Largest Anime Figure Players Market Share by Revenue
3.6.3 Mergers & Acquisitions, Expansion
4 Anime Figure Industry Chain Analysis
4.1 Anime Figure Industry Chain Analysis
4.2 Market Overview of Key Raw Materials
4.3 Midstream Market Analysis
4.4 Downstream Customer Analysis
5 The Development and Dynamics of Anime Figure Market
5.1 Key Development Trends
5.2 Driving Factors
5.3 Market Challenges
5.4 Market Restraints
5.5 Industry News
5.5.1 New Product Developments
5.5.2 Mergers & Acquisitions
5.5.3 Expansions
5.5.4 Collaboration/Supply Contracts
5.6 Industry Policies
6 Anime Figure Market Segmentation by Type
6.1 Evaluation Matrix of Segment Market Development Potential (Type)
6.2 Global Anime Figure Sales Market Share by Type (2019-2024)
6.3 Global Anime Figure Market Size Market Share by Type (2019-2024)
6.4 Global Anime Figure Price by Type (2019-2024)
7 Anime Figure Market Segmentation by Application
7.1 Evaluation Matrix of Segment Market Development Potential (Application)
7.2 Global Anime Figure Market Sales by Application (2019-2024)
7.3 Global Anime Figure Market Size (M USD) by Application (2019-2024)
7.4 Global Anime Figure Sales Growth Rate by Application (2019-2024)
8 Anime Figure Market Segmentation by Region
8.1 Global Anime Figure Sales by Region
8.1.1 Global Anime Figure Sales by Region
8.1.2 Global Anime Figure Sales Market Share by Region
8.2 North America
8.2.1 North America Anime Figure Sales by Country
8.2.2 U.S.
8.2.3 Canada
8.2.4 Mexico
8.3 Europe
8.3.1 Europe Anime Figure Sales by Country
8.3.2 Germany
8.3.3 France
8.3.4 U.K.
8.3.5 Italy
8.3.6 Russia
8.4 Asia Pacific
8.4.1 Asia Pacific Anime Figure Sales by Region
8.4.2 China
8.4.3 Japan
8.4.4 South Korea
8.4.5 India
8.4.6 Southeast Asia
8.5 South America
8.5.1 South America Anime Figure Sales by Country
8.5.2 Brazil
8.5.3 Argentina
8.5.4 Columbia
8.6 Middle East and Africa
8.6.1 Middle East and Africa Anime Figure Sales by Region
8.6.2 Saudi Arabia
8.6.3 UAE
8.6.4 Egypt
8.6.5 Nigeria
8.6.6 South Africa
9 Key Companies Profile
9.1 Bandai
9.1.1 Bandai Anime Figure Basic Information
9.1.2 Bandai Anime Figure Product Overview
9.1.3 Bandai Anime Figure Product Market Performance
9.1.4 Bandai Business Overview
9.1.5 Bandai Anime Figure SWOT Analysis
9.1.6 Bandai Recent Developments
9.2 Aniplex
9.2.1 Aniplex Anime Figure Basic Information
9.2.2 Aniplex Anime Figure Product Overview
9.2.3 Aniplex Anime Figure Product Market Performance
9.2.4 Aniplex Business Overview
9.2.5 Aniplex Anime Figure SWOT Analysis
9.2.6 Aniplex Recent Developments
9.3 Banpresto
9.3.1 Banpresto Anime Figure Basic Information
9.3.2 Banpresto Anime Figure Product Overview
9.3.3 Banpresto Anime Figure Product Market Performance
9.3.4 Banpresto Anime Figure SWOT Analysis
9.3.5 Banpresto Business Overview
9.3.6 Banpresto Recent Developments
9.4 Kotobukiya
9.4.1 Kotobukiya Anime Figure Basic Information
9.4.2 Kotobukiya Anime Figure Product Overview
9.4.3 Kotobukiya Anime Figure Product Market Performance
9.4.4 Kotobukiya Business Overview
9.4.5 Kotobukiya Recent Developments
9.5 Kaiyodo
9.5.1 Kaiyodo Anime Figure Basic Information
9.5.2 Kaiyodo Anime Figure Product Overview
9.5.3 Kaiyodo Anime Figure Product Market Performance
9.5.4 Kaiyodo Business Overview
9.5.5 Kaiyodo Recent Developments
9.6 Alter
9.6.1 Alter Anime Figure Basic Information
9.6.2 Alter Anime Figure Product Overview
9.6.3 Alter Anime Figure Product Market Performance
9.6.4 Alter Business Overview
9.6.5 Alter Recent Developments
9.7 Good Smile Company
9.7.1 Good Smile Company Anime Figure Basic Information
9.7.2 Good Smile Company Anime Figure Product Overview
9.7.3 Good Smile Company Anime Figure Product Market Performance
9.7.4 Good Smile Company Business Overview
9.7.5 Good Smile Company Recent Developments
9.8 Max Factory
9.8.1 Max Factory Anime Figure Basic Information
9.8.2 Max Factory Anime Figure Product Overview
9.8.3 Max Factory Anime Figure Product Market Performance
9.8.4 Max Factory Business Overview
9.8.5 Max Factory Recent Developments
9.9 SEGA
9.9.1 SEGA Anime Figure Basic Information
9.9.2 SEGA Anime Figure Product Overview
9.9.3 SEGA Anime Figure Product Market Performance
9.9.4 SEGA Business Overview
9.9.5 SEGA Recent Developments
9.10 Hot Toys
9.10.1 Hot Toys Anime Figure Basic Information
9.10.2 Hot Toys Anime Figure Product Overview
9.10.3 Hot Toys Anime Figure Product Market Performance
9.10.4 Hot Toys Business Overview
9.10.5 Hot Toys Recent Developments
9.11 Hobby Max Japan
9.11.1 Hobby Max Japan Anime Figure Basic Information
9.11.2 Hobby Max Japan Anime Figure Product Overview
9.11.3 Hobby Max Japan Anime Figure Product Market Performance
9.11.4 Hobby Max Japan Business Overview
9.11.5 Hobby Max Japan Recent Developments
9.12 MegaHouse
9.12.1 MegaHouse Anime Figure Basic Information
9.12.2 MegaHouse Anime Figure Product Overview
9.12.3 MegaHouse Anime Figure Product Market Performance
9.12.4 MegaHouse Business Overview
9.12.5 MegaHouse Recent Developments
9.13 Guangdong Audi Animation Toys
9.13.1 Guangdong Audi Animation Toys Anime Figure Basic Information
9.13.2 Guangdong Audi Animation Toys Anime Figure Product Overview
9.13.3 Guangdong Audi Animation Toys Anime Figure Product Market Performance
9.13.4 Guangdong Audi Animation Toys Business Overview
9.13.5 Guangdong Audi Animation Toys Recent Developments
9.14 Hasbro
9.14.1 Hasbro Anime Figure Basic Information
9.14.2 Hasbro Anime Figure Product Overview
9.14.3 Hasbro Anime Figure Product Market Performance
9.14.4 Hasbro Business Overview
9.14.5 Hasbro Recent Developments
9.15 JakksPacific
9.15.1 JakksPacific Anime Figure Basic Information
9.15.2 JakksPacific Anime Figure Product Overview
9.15.3 JakksPacific Anime Figure Product Market Performance
9.15.4 JakksPacific Business Overview
9.15.5 JakksPacific Recent Developments
9.16 Beijing Dream City
9.16.1 Beijing Dream City Anime Figure Basic Information
9.16.2 Beijing Dream City Anime Figure Product Overview
9.16.3 Beijing Dream City Anime Figure Product Market Performance
9.16.4 Beijing Dream City Business Overview
9.16.5 Beijing Dream City Recent Developments
9.17 Guangzhou Linkage Creative Culture Technology
9.17.1 Guangzhou Linkage Creative Culture Technology Anime Figure Basic Information
9.17.2 Guangzhou Linkage Creative Culture Technology Anime Figure Product Overview
9.17.3 Guangzhou Linkage Creative Culture Technology Anime Figure Product Market Performance
9.17.4 Guangzhou Linkage Creative Culture Technology Business Overview
9.17.5 Guangzhou Linkage Creative Culture Technology Recent Developments
9.18 Figma
9.18.1 Figma Anime Figure Basic Information
9.18.2 Figma Anime Figure Product Overview
9.18.3 Figma Anime Figure Product Market Performance
9.18.4 Figma Business Overview
9.18.5 Figma Recent Developments
9.19 Tamashii
9.19.1 Tamashii Anime Figure Basic Information
9.19.2 Tamashii Anime Figure Product Overview
9.19.3 Tamashii Anime Figure Product Market Performance
9.19.4 Tamashii Business Overview
9.19.5 Tamashii Recent Developments
9.20 FuRyu
9.20.1 FuRyu Anime Figure Basic Information
9.20.2 FuRyu Anime Figure Product Overview
9.20.3 FuRyu Anime Figure Product Market Performance
9.20.4 FuRyu Business Overview
9.20.5 FuRyu Recent Developments
9.21 Funko
9.21.1 Funko Anime Figure Basic Information
9.21.2 Funko Anime Figure Product Overview
9.21.3 Funko Anime Figure Product Market Performance
9.21.4 Funko Business Overview
9.21.5 Funko Recent Developments
9.22 Animegami
9.22.1 Animegami Anime Figure Basic Information
9.22.2 Animegami Anime Figure Product Overview
9.22.3 Animegami Anime Figure Product Market Performance
9.22.4 Animegami Business Overview
9.22.5 Animegami Recent Developments
9.23 Apex
9.23.1 Apex Anime Figure Basic Information
9.23.2 Apex Anime Figure Product Overview
9.23.3 Apex Anime Figure Product Market Performance
9.23.4 Apex Business Overview
9.23.5 Apex Recent Developments
9.24 Square Enix
9.24.1 Square Enix Anime Figure Basic Information
9.24.2 Square Enix Anime Figure Product Overview
9.24.3 Square Enix Anime Figure Product Market Performance
9.24.4 Square Enix Business Overview
9.24.5 Square Enix Recent Developments
9.25 Final Fantasy
9.25.1 Final Fantasy Anime Figure Basic Information
9.25.2 Final Fantasy Anime Figure Product Overview
9.25.3 Final Fantasy Anime Figure Product Market Performance
9.25.4 Final Fantasy Business Overview
9.25.5 Final Fantasy Recent Developments
9.26 Rolife
9.26.1 Rolife Anime Figure Basic Information
9.26.2 Rolife Anime Figure Product Overview
9.26.3 Rolife Anime Figure Product Market Performance
9.26.4 Rolife Business Overview
9.26.5 Rolife Recent Developments
9.27 Kidrobot
9.27.1 Kidrobot Anime Figure Basic Information
9.27.2 Kidrobot Anime Figure Product Overview
9.27.3 Kidrobot Anime Figure Product Market Performance
9.27.4 Kidrobot Business Overview
9.27.5 Kidrobot Recent Developments
9.28 Sideshow Collectibles
9.28.1 Sideshow Collectibles Anime Figure Basic Information
9.28.2 Sideshow Collectibles Anime Figure Product Overview
9.28.3 Sideshow Collectibles Anime Figure Product Market Performance
9.28.4 Sideshow Collectibles Business Overview
9.28.5 Sideshow Collectibles Recent Developments
10 Anime Figure Market Forecast by Region
10.1 Global Anime Figure Market Size Forecast
10.2 Global Anime Figure Market Forecast by Region
10.2.1 North America Market Size Forecast by Country
10.2.2 Europe Anime Figure Market Size Forecast by Country
10.2.3 Asia Pacific Anime Figure Market Size Forecast by Region
10.2.4 South America Anime Figure Market Size Forecast by Country
10.2.5 Middle East and Africa Forecasted Consumption of Anime Figure by Country
11 Forecast Market by Type and by Application (2025-2030)
11.1 Global Anime Figure Market Forecast by Type (2025-2030)
11.1.1 Global Forecasted Sales of Anime Figure by Type (2025-2030)
11.1.2 Global Anime Figure Market Size Forecast by Type (2025-2030)
11.1.3 Global Forecasted Price of Anime Figure by Type (2025-2030)
11.2 Global Anime Figure Market Forecast by Application (2025-2030)
11.2.1 Global Anime Figure Sales (K Units) Forecast by Application
11.2.2 Global Anime Figure Market Size (M USD) Forecast by Application (2025-2030)
12 Conclusion and Key Findings
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