Short Description
Global Animation Market, By Revenue Stream (Sale Of Tickets, Advertising, And Others), Country (U.S., Canada, Mexico, U.K., Germany, France, Spain, Italy, Netherlands, Switzerland, Russia, Belgium, Turkey, Sweden, Poland, Rest of Europe, China, South Korea, Japan, India, Australia, Singapore, Malaysia, Indonesia, Thailand, Philippines, Taiwan, Vietnam, Rest of Asia-Pacific, South Africa, Saudi Arabia, U.A.E., Israel, Egypt, Rest of Middle East and Africa (MEA), Brazil, Argentina, Chile, Peru, and Rest of South America) Industry Trends and Forecast to 2029
Market Definition
Animation is a method of photographing successive drawings, models, or even puppets, to create an illusion of movement in a sequence. Animation creates a simulation of movement created by a series of pictures. Animation involves the exploitation and management of still images to generate the illusion of movement. Animation allows storytellers in unique ways. Animation is important because it enables us to tell stories and communicate emotions and ideas in a unique, easy-to-perceived way for both small children and adults. Animation helps to connect people throughout the world in a way that sometimes writing and live-action films cannot. Animated movies appeal to a broad range of audiences. There are different types of animation such as:
Traditional Animation
2D Animation (Vector-based)
3D Animation
Motion Graphics
Stop Motion
Market Segmentation
The animation market is segmented on the based on the revenue stream.
On the basis of revenue stream, the global animation market is segmented into sale of tickets, advertising, and others
Market Players
Some of the major players operating in the global animation market are:
Warner Bros. Discovery, Inc.
Sony Pictures Digital Productions Inc.
DREAMWORKS ANIMATION
TOEI ANIMATION CO., LTD.
Disney
Paramount
NETFLIX
AARDMAN ANIMATIONS LTD
OLM, Inc.
Madman Entertainment Pty. Ltd.
Kyoto Animation Co., Ltd.
Pierrot Co., Ltd.
BluBlu Studios
NIPPON ANIMATION CO., LTD.
SUNRISE
Pixeldust Framestore
Illumination Mac Guff
LAIKA, LLC
MPC Film
TABLE OF CONTENTS
1 INTRODUCTION 14
1.1 OBJECTIVES OF THE STUDY 14
1.2 MARKET DEFINITION 14
1.3 OVERVIEW OF GLOBAL ANIMATION MARKET 14
1.4 CURRENCY AND PRICING 15
1.5 LIMITATIONS 15
1.6 MARKETS COVERED 16
2 MARKET SEGMENTATION 18
2.1 MARKETS COVERED 18
2.2 GEOGRAPHICAL SCOPE 19
2.3 YEARS CONSIDERED FOR THE STUDY 20
2.4 DBMR TRIPOD DATA VALIDATION MODEL 21
2.5 PRIMARY INTERVIEWS WITH KEY OPINION LEADERS 24
2.6 DBMR MARKET POSITION GRID 25
2.7 VENDOR SHARE ANALYSIS 26
2.8 MULTIVARIATE MODELING 27
2.9 REVENUE STREAM TIMELINE CURVE 27
2.10 SECONDARY SOURCES 28
2.11 ASSUMPTIONS 28
3 EXECUTIVE SUMMARY 29
4 PREMIUM INSIGHTS 31
4.1 INNOVATIVE TRENDS IN ANIMATION TECHNOLOGY 33
4.1.1 WHITEBOARD ANIMATION 33
4.1.2 ANIMATED WEB SERIES 33
4.1.3 REAL-TIME RENDERING 33
4.1.4 MOTION GRAPHICS 34
4.1.5 ISOMETRIC ANIMATION 34
4.1.6 LIQUID MOTION 34
4.1.7 VIRTUAL REALITY (VR) /AUGMENTED REALITY (AR) 35
4.1.8 GRADIENTS 35
4.2 PRICING ANALYSIS 35
4.3 VALUE CHAIN ANALYSIS 37
5 MARKET OVERVIEW 39
5.1 DRIVERS 41
5.1.1 RISE IN TREND OF ANIMATED FILMS AND DAILY SOAPS 41
5.1.2 RAPID GROWTH OF THE ANIMATION INDUSTRY 42
5.1.3 SHIFTED FOCUS OF BUSINESSES FROM CONVENTIONAL MODES OF ADVERTISING TO DIGITAL ADVERTISING 43
5.1.4 RISE IN TREND OF 3D ANIMATION 44
5.1.5 INCREASED USAGE OF SMARTPHONES AND INTERNET PENETRATION 45
5.2 RESTRAINTS 46
5.2.1 LACK OF THE GOVERNMENT SUPPORT 46
5.2.2 RISE IN CONCERNS RELATED TO PIRACY OF CONTENT 46
5.3 OPPORTUNITIES 47
5.3.1 THE EMERGENCE OF TECHNOLOGIES SUCH AS VIRTUAL REALITY, AUGMENTED REALITY, AND ARTIFICIAL INTELLIGENCE 47
5.3.2 INCREASED PREFERENCE TO CREATE HIGH-DEFINITION (HD) CONTENT 49
5.3.3 RAPID GROWTH AND EXPANSION OF THE MEDIA AND ENTERTAINMENT INDUSTRY 49
5.3.4 INCREASE IN GROWTH IN INVESTMENTS AND EXPANSIONS MADE BY STAKEHOLDERS 49
5.4 CHALLENGE 50
5.4.1 LACK OF SKILLED PROFESSIONALS 50
6 GLOBAL ANIMATION MARKET, BY REVENUE STREAM 51
6.1 OVERVIEW 52
6.2 OTT 53
6.3 SALE OF TICKETS 54
6.4 ADVERTISING 54
6.5 OTHERS 55
7 GLOBAL ANIMATION MARKET, BY REGION 56
7.1 OVERVIEW 57
7.2 NORTH AMERICA 62
7.2.1 U.S. 66
7.2.2 CANADA 67
7.2.3 MEXICO 68
7.3 ASIA-PACIFIC 69
7.3.1 JAPAN 73
7.3.2 CHINA 74
7.3.3 INDIA 75
7.3.4 AUSTRALIA 76
7.3.5 TAIWAN 77
7.3.6 SINGAPORE 78
7.3.7 MALAYSIA 79
7.3.8 NEW ZEALAND 80
7.3.9 INDONESIA 81
7.3.10 THAILAND 82
7.3.11 PHILIPPINES 83
7.3.12 VIETNAM 84
7.3.13 REST OF ASIA-PACIFIC 85
7.4 EUROPE 86
7.4.1 FRANCE 90
7.4.2 U.K. 91
7.4.3 GERMANY 92
7.4.4 SPAIN 93
7.4.5 ITALY 94
7.4.6 RUSSIA 95
7.4.7 TURKEY 96
7.4.8 POLAND 97
7.4.9 NETHERLANDS 98
7.4.10 BELGIUM 99
7.4.11 SWEDEN 100
7.4.12 SWITZERLAND 101
7.4.13 REST OF EUROPE 102
7.5 SOUTH AMERICA 103
7.5.1 BRAZIL 107
7.5.2 ARGENTINA 108
7.5.3 CHILE 109
7.5.4 PERU 110
7.5.5 REST OF SOUTH AMERICA 111
7.6 MIDDLE EAST AND AFRICA 112
7.6.1 ISRAEL 116
7.6.2 U.A.E. 117
7.6.3 SAUDI ARABIA 118
7.6.4 SOUTH AFRICA 119
7.6.5 EGYPT 120
7.6.6 REST OF MIDDLE EAST AND AFRICA 121
8 GLOBAL ANIMATION MARKET, COMPANY LANDSCAPE 122
8.1 COMPANY SHARE ANALYSIS: GLOBAL 122
8.2 COMPANY SHARE ANALYSIS: NORTH AMERICA 123
8.3 COMPANY SHARE ANALYSIS: ASIA-PACIFIC 124
8.4 COMPANY SHARE ANALYSIS: EUROPE 125
9 SWOT ANALYSIS 126
10 COMPANY PROFILE 127
10.1 DISNEY 127
10.1.1 COMPANY SNAPSHOT 127
10.1.2 REVENUE ANALYSIS 127
10.1.3 COMPANY SHARE ANALYSIS 128
10.1.4 SERVICE PORTFOLIO 128
10.1.5 RECENT DEVELOPMENTS 129
10.2 PARAMOUNT 130
10.2.1 COMPANY SNAPSHOT 130
10.2.2 REVENUE ANALYSIS 130
10.2.3 COMPANY SHARE ANALYSIS 131
10.2.4 SERVICE PORTFOLIO 131
10.2.5 RECENT DEVELOPMENTS 132
10.3 NETFLIX 133
10.3.1 COMPANY SNAPSHOT 133
10.3.2 REVENUE ANALYSIS 133
10.3.3 COMPANY SHARE ANALYSIS 134
10.3.4 SERVICE PORTFOLIO 134
10.3.5 RECENT DEVELOPMENT 135
10.4 WARNER MEDIA, LLC 136
10.4.1 COMPANY SNAPSHOT 136
10.4.2 REVENUE ANALYSIS 136
10.4.3 COMPANY SHARE ANALYSIS 137
10.4.4 SERVICE PORTFOLIO 137
10.4.5 RECENT DEVELOPMENTS 138
10.5 SONY PICTURES DIGITAL PRODUCTIONS INC. 139
10.5.1 COMPANY SNAPSHOT 139
10.5.2 COMPANY SHARE ANALYSIS 139
10.5.3 SERVICE PORTFOLIO 140
10.5.4 RECENT DEVELOPMENT 140
10.6 AARDMAN ANIMATIONS LTD 141
10.6.1 COMPANY SNAPSHOT 141
10.6.2 PRODUCT PORTFOLIO 141
10.6.3 RECENT DEVELOPMENT 142
10.7 BLUBLU STUDIOS 143
10.7.1 COMPANY SNAPSHOT 143
10.7.2 SERVICE PORTFOLIO 143
10.7.3 RECENT DEVELOPMENTS 144
10.8 DREAMWORKS ANIMATION 145
10.8.1 COMPANY SNAPSHOT 145
10.8.2 SERVICE PORTFOLIO 145
10.8.3 RECENT DEVELOPMENTS 146
10.9 FRAMESTORE 147
10.9.1 COMPANY SNAPSHOT 147
10.9.2 SERVICE PORTFOLIO 147
10.9.3 RECENT DEVELOPMENTS 148
10.10 ILLUMINATION MAC GUFF. 149
10.10.1 COMPANY SNAPSHOT 149
10.10.2 SERVICE PORTFOLIO 149
10.10.3 RECENT DEVELOPMENT 150
10.11 KYOTO ANIMATION 151
10.11.1 COMPANY SNAPSHOT 151
10.11.2 PRODUCT PORTFOLIO 151
10.11.3 RECENT DEVELOPMENT 151
10.12 LAIKA, LLC 152
10.12.1 COMPANY SNAPSHOT 152
10.12.2 PRODUCT PORTFOLIO 152
10.12.3 RECENT DEVELOPMENTS 152
10.13 MADMAN ENTERTAINMENT PTY. LTD. 153
10.13.1 COMPANY SNAPSHOT 153
10.13.2 PRODUCT PORTFOLIO 153
10.13.3 RECENT DEVELOPMENT 154
10.14 MPC FILM 155
10.14.1 COMPANY SNAPSHOT 155
10.14.2 PRODUCT PORTFOLIO 155
10.14.3 RECENT DEVELOPMENT 155
10.15 NIPPON ANIMATION CO. LTD. 156
10.15.1 COMPANY SNAPSHOT 156
10.15.2 PRODUCT PORTFOLIO 156
10.15.3 RECENT DEVELOPMENT 158
10.16 OLM, INC. 159
10.16.1 COMPANY SNAPSHOT 159
10.16.2 PRODUCT PORTFOLIO 159
10.16.3 RECENT DEVELOPMENT 160
10.17 PIERROT CO., LTD. 161
10.17.1 COMPANY SNAPSHOT 161
10.17.2 PRODUCT PORTFOLIO 161
10.17.3 RECENT DEVELOPMENTS 162
10.18 PIXELDUST 163
10.18.1 COMPANY SNAPSHOT 163
10.18.2 SERVICE PORTFOLIO 163
10.18.3 RECENT DEVELOPMENT 164
10.19 SUNRISE 165
10.19.1 COMPANY SNAPSHOT 165
10.19.2 PRODUCT PORTFOLIO 165
10.19.3 RECENT DEVELOPMENT 165
10.20 TOEI ANIMATION CO., LTD 166
10.20.1 COMPANY SNAPSHOT 166
10.20.2 REVENUE ANALYSIS 166
10.20.3 PRODUCT PORTFOLIO 167
10.20.4 RECENT DEVELOPMENT 167
11 QUESTIONNAIRE 168
12 RELATED REPORTS 171