visual effects services market

Visual Effects Services Market Status and Trend Analysis 2017-2026 (COVID-19 Version)

  • Published Date: 2021-01-27
  • Report ID: 47372
  • Pages: 126
  • Format: prudent report format

Summary

Further key aspects of the report indicate that:
Chapter 1: Research Scope: Product Definition, Type, End-Use & Methodology
Chapter 2: Global Industry Summary
Chapter 3: Market Dynamics
Chapter 4: Global Market Segmentation by region, type and End-Use
Chapter 5: North America Market Segmentation by region, type and End-Use
Chapter 6: Europe Market Segmentation by region, type and End-Use
Chapter 7: Asia-Pacific Market Segmentation by region, type and End-Use
Chapter 8: South America Market Segmentation by region, type and End-Use
Chapter 9: Middle East and Africa Market Segmentation by region, type and End-Use.
Chapter 10: Market Competition by Companies
Chapter 11: Market forecast and environment forecast.
Chapter 12: Industry Summary.

The global Visual Effects Services market has the potential to grow with xx million USD with growing CAGR in the forecast period from 2021f to 2026f. Factors driving the market for @@@@@ are the significant development of demand and improvement of COVID-19 and geo-economics.

Based on the type of product, the global Visual Effects Services market segmented into
Special Effects
Digital Effects

Based on the end-use, the global Visual Effects Services market classified into
Television
Film
Video Game
Others

Based on geography, the global Visual Effects Services market segmented into
North America [U.S., Canada, Mexico]
Europe [Germany, UK, France, Italy, Rest of Europe]
Asia-Pacific [China, India, Japan, South Korea, Southeast Asia, Australia, Rest of Asia Pacific]
South America [Brazil, Argentina, Rest of Latin America]
Middle East & Africa [GCC, North Africa, South Africa, Rest of Middle East and Africa]

And the major players included in the report are
Industrial Light and Magic
The Mill
Weta Digital
Moving Picture Company (MPC)
DNEG
Sony Pictures Imageworks
Cinesite
Digital Domain
Deluxe Entertainment
Framestore
Animal Logic
Pixomondo
Digital Idea
Tippett Studio
Flatworld Solutions Pvt
Method Studios
BUF
Scanline vfx
TNG Visual Effects


Table of Contents
1 RESEARCH SCOPE
1.1 Research Product Definition
1.2 Research Segmentation
1.2.1 Product Type
1.2.2 Main product Type of Major Players
1.3 Demand Overview
1.4 Research Methodology
2 GLOBAL VISUAL EFFECTS SERVICES INDUSTRY
2.1 Summary about Visual Effects Services Industry
2.2 Visual Effects Services Market Trends
2.2.1 Visual Effects Services Production & Consumption Trends
2.2.2 Visual Effects Services Demand Structure Trends
2.3 Visual Effects Services Cost & Price
3 MARKET DYNAMICS
3.1 Manufacturing & Purchasing Behavior in 2020
3.2 Market Development under the Impact of COVID-19
3.2.1 Drivers
3.2.2 Restraints
3.2.3 Opportunity
3.2.4 Risk
4 GLOBAL MARKET SEGMENTATION
4.1 Region Segmentation (2017 to 2021f)
4.1.1 North America (U.S., Canada and Mexico)
4.1.2 Europe (Germany, UK, France, Italy, Rest of Europe)
4.1.3 Asia-Pacific (China, India, Japan, South Korea, Southeast Asia, Australia, Rest of Asia Pacific)
4.1.4 South America (Brazil,, Argentina, Rest of Latin America)
4.1.5 Middle East and Africa (GCC, North Africa, South Africa, Rest of Middle East and Africa)
4.2 Product Type Segmentation (2017 to 2021f)
4.2.1 Special Effects
4.2.2 Digital Effects
4.3 Consumption Segmentation (2017 to 2021f)
4.3.1 Television
4.3.2 Film
4.3.3 Video Game
4.3.4 Others
5 NORTH AMERICA MARKET SEGMENT
5.1 Region Segmentation (2017 to 2021f)
5.1.1 U.S.
5.1.2 Canada
5.1.3 Mexico
5.2 Product Type Segmentation (2017 to 2021f)
5.2.1 Special Effects
5.2.2 Digital Effects
5.3 Consumption Segmentation (2017 to 2021f)
5.3.1 Television
5.3.2 Film
5.3.3 Video Game
5.3.4 Others
5.4 Impact of COVID-19 in North America
6 EUROPE MARKET SEGMENTATION
6.1 Region Segmentation (2017 to 2021f)
6.1.1 Germany
6.1.2 UK
6.1.3 France
6.1.4 Italy
6.1.5 Rest of Europe
6.2 Product Type Segmentation (2017 to 2021f)
6.2.1 Special Effects
6.2.2 Digital Effects
6.3 Consumption Segmentation (2017 to 2021f)
6.3.1 Television
6.3.2 Film
6.3.3 Video Game
6.3.4 Others
6.4 Impact of COVID-19 in Europe
7 ASIA-PACIFIC MARKET SEGMENTATION
7.1 Region Segmentation (2017 to 2021f)
7.1.1 China
7.1.2 India
7.1.3 Japan
7.1.4 South Korea
7.1.5 Southeast Asia
7.1.6 Australia
7.1.7 Rest of Asia Pacific
7.2 Product Type Segmentation (2017 to 2021f)
7.2.1 Special Effects
7.2.2 Digital Effects
7.3 Consumption Segmentation (2017 to 2021f)
7.3.1 Television
7.3.2 Film
7.3.3 Video Game
7.3.4 Others
7.4 Impact of COVID-19 in Europe
8 SOUTH AMERICA MARKET SEGMENTATION
8.1 Region Segmentation (2017 to 2021f)
8.1.1 Brazil
8.1.2 Argentina
8.1.3 Rest of Latin America
8.2 Product Type Segmentation (2017 to 2021f)
8.2.1 Special Effects
8.2.2 Digital Effects
8.3 Consumption Segmentation (2017 to 2021f)
8.3.1 Television
8.3.2 Film
8.3.3 Video Game
8.3.4 Others
8.4 Impact of COVID-19 in Europe
9 MIDDLE EAST AND AFRICA MARKET SEGMENTATION
9.1 Region Segmentation (2017 to 2021f)
9.1.1 GCC
9.1.2 North Africa
9.1.3 South Africa
9.1.4 Rest of Middle East and Africa
9.2 Product Type Segmentation (2017 to 2021f)
9.2.1 Special Effects
9.2.2 Digital Effects
9.3 Consumption Segmentation (2017 to 2021f)
9.3.1 Television
9.3.2 Film
9.3.3 Video Game
9.3.4 Others
9.4 Impact of COVID-19 in Europe
10 COMPETITION OF MAJOR PLAYERS
10.1 Brief Introduction of Major Players
10.1.1 Industrial Light and Magic
10.1.2 The Mill
10.1.3 Weta Digital
10.1.4 Moving Picture Company (MPC)
10.1.5 DNEG
10.1.6 Sony Pictures Imageworks
10.1.7 Cinesite
10.1.8 Digital Domain
10.1.9 Deluxe Entertainment
10.1.10 Framestore
10.1.11 Animal Logic
10.1.12 Pixomondo
10.1.13 Digital Idea
10.1.14 Tippett Studio
10.1.15 Flatworld Solutions Pvt
10.1.16 Method Studios
10.1.17 BUF
10.1.18 Scanline vfx
10.1.19 TNG Visual Effects
10.2 Visual Effects Services Sales Date of Major Players (2017-2020e)
10.2.1 Industrial Light and Magic
10.2.2 The Mill
10.2.3 Weta Digital
10.2.4 Moving Picture Company (MPC)
10.2.5 DNEG
10.2.6 Sony Pictures Imageworks
10.2.7 Cinesite
10.2.8 Digital Domain
10.2.9 Deluxe Entertainment
10.2.10 Framestore
10.2.11 Animal Logic
10.2.12 Pixomondo
10.2.13 Digital Idea
10.2.14 Tippett Studio
10.2.15 Flatworld Solutions Pvt
10.2.16 Method Studios
10.2.17 BUF
10.2.18 Scanline vfx
10.2.19 TNG Visual Effects
10.3 Market Distribution of Major Players
10.4 Global Competition Segmentation
11 MARKET FORECAST
11.1 Forecast by Region
11.2 Forecast by Demand
11.3 Environment Forecast
11.3.1 Impact of COVID-19
11.3.2 Geopolitics Overview
11.3.3 Economic Overview of Major Countries
12 REPORT SUMMARY STATEMENT
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